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UWP extends the .NET platform to enable development for any Windows 10 device—PC, tablet, phone, Xbox, HoloLens, Surface Hub, and Windows 10 IoT Core. UWP provides a UI framework for writing responsive apps that support a number of screen sizes and interaction models, such as touch, mouse and keyboard, game controller, and pen. Extension SDKs offer specialized APIs for each device class, like the holographic capabilities of HoloLens. UWP is also flexible: you don't have to use C# and XAML if you don't want to.
Universal Windows Platform (UWP) is the app platform for Windows 10. You can develop apps for UWP with just one API set, one app package, and one store to reach all Windows 10 devices – PC, tablet, phone, Xbox, HoloLens, Surface Hub and more. It’s easier to support a number of screen sizes, and also a variety of interaction models, whether it be touch, mouse and keyboard, a game controller, or a pen. At the core of UWP apps is the idea that users want their experiences to be mobile across all their devices, and they want to use whatever device is most convenient or productive for the task at hand.
The Universal Windows Platform (UWP) core APIs are the same for all classes of Windows device. If your app uses only the core APIs, it will run on any Windows 10 device, no matter if you are targeting a desktop PC, an Xbox or a Mixed Reality headset.
Extension SDKs add specialized APIs for each device class. For example, if your UWP app targets HoloLens, you can add HoloLens features in addition to the normal UWP core APIs. If you target the universal APIs, your app package can run on all devices that run Windows 10. But if you want your UWP app to take advantage of device specific APIs in the event it is running on a particular class of device, you can check at run-time if an API exists before calling it.
All UWP apps are distributed as an AppX package. This provides a trustworthy installation mechanism and ensures that your apps can be deployed and updated seamlessly.
After you register as an app developer, you can submit your app to the store and make it available on all types device, or only those you choose. You submit and manage all your apps for Windows devices in one place.
UI elements use effective pixels , so they can respond with a layout that works based on the number of screen pixels available on the device. And they work well with multiple types of input such as keyboard, mouse, touch, pen, and Xbox One controllers. If you need to further tailor your UI to a specific screen size or device, new layout panels and tooling help you adapt your UI to the devices your app may run on.